Workshop Notes-3D INTERPRETATIONS(2)

For our exhibition, there are several things we need to do .

1. We need to explore the dimensions and settings of our exhibition space.

2. Draw a top view of our exhibition space.

3. Make a list of equipment and materials that we need, and borrow them from as soon as possible.

4. Make a color palette of our visual project, and considering light.

5. Making posters, invitation cards and start advertising.

6. Are we going to have a waiting list, what the audience can do when they are waiting?

7. Circulation of the space.  Are we going to share space with other groups, how to reduce the influence from outside?


Workshop Notes-Understanding objects

This workshop is to explore ways of presenting and experiencing “objects” (2D visuals, 3D, sounds)

-There different modes of audience experience:

  1. Audience observing/experiencing objects without transforming them
  2. Performer transforming objects live and audience observing/experiencing
  3. Audience participation in the work by interacting with objects
  4. Audience participation in the work by interacting with performers and objects

-Ways for arranging objects in space:

  • Types of space:

Real environment (outdoors/public space, indoors/exhibition space)

Virtual reality (artificial environment/gaming environment)

Augmented reality (virtual objects in real environment/apps)

Mixed reality (interacting both with real and virtual)

Extended reality (brings together VR, AR, MR under one term)

  • Designinga space:

Shape and scale

-Performing with objects and using objects in interactive setups and audience participation:

  • Temporality and liveness (real-time & non-real-time)
  • some examples of case:
  1. Box space for audience within exhibition space + sound + light
  2. Objects-instruments on pedestals + audience as “active explorers” and performers of the work + sense of community
  3. Kinetic screen-like structure + sound + audience body reflection
  4. Projections + sound + performers interacting with the work’s materials
  5. Performance/soundwalk + live sound + public space + audience participating by following artist

In the last part of the workshop, we designed a simple space for our final project. Maybe we need two rooms, one is public and another is private. The private room is like this.


Here are some additional resources we can refer to:


Workshop Notes – more Yum Phase 2

The Schedule – The Space, The Exhibition , The Event

The Space:

Can people understand what your exhibition is aiming to do, how are you going to measure how people interact, how are you going to document this, are you going to speak with them or do a questionnaire, etc.

What gear will we need to record the interaction and to conduct the exhibition, try to think about other groups on the day.

Task 1 – Draw a map of your proposed exhibition and think about outlets, equipment, how loud it will be, the mood you are trying to accommodate, what kind of room you want to use. Do we need a timetable?

Proposed Room’s in Alison House:

The Sound Isolation Room G.11 – just have to turn the lights off and cover the window

Studio 1 – get people to sign up as they walk in and then tell them where it is

Russolo Room

The sound lab – it’s a big room and could have another group in it.

Audience management:

Time tabled sign up system (we will know how long the video is)

One person at a time (it’s a personality test)

Separate teams that conduct the exhibition and then interview/document the experience after.

Could have two exhibitions running at the same time.


2 x Television Screens

2 x UIs


Material to block out the light


2 – 3 x Speakers or Headphones

Other team locations/requirement:

West Court

VR Room (two separate dock rooms)

Another team is doing VR but in St. Cecilia’s Hall

3×3 metre cube team

LiDAR Scanner team – Privacy being invaded (sound lab)

The Exhibition:

The Timetable

Check out equipment


Health and Safety/visitor numbers

Document your work and document other people work, document the entire event




Setup/Take down


Word of Mouth



Think about what can go wrong?

Test, fix, test.

Project Management

Non-negotiable date for the product – the release date

Then work backwards until present day, include everything for the day, printing, check out, setup, charging for phones/cameras, spreading the word. Give responsibilities to everyone and keep track.

What is the back-up plan?

Task 2 – Plan your timings

Need calendar or something to track what everyone is doing so people don’t end up doing the same things.

Regular meeting every week Monday at 4pm

What do we need to get?

Visuals, Audio, the test, the tablet

Camera on the day recording people using the equipment and interviewing people after.

What could go wrong?

Equipment Failure – have two of each or use equipment that people in the team have.

Room Overbooked – move everything to a close location in Alison House

Trip Hazards – negate any chance of trip hazards with duct tape and lighting

Code doesn’t work on the day – solid coding with vigurours testing, have a contingency plan to just play audio and visuals if the personality test doesn‘t

The Event:

How are you going to advertise the event and make sure people actually turn up to the event and participate.

Use social media, tickets, flyers, posters and other online channels

Inform the audience, where to go, what to do, how to get in, what it will cost, sharing on social media, how are you going to inform the audience?

What will they take away? The experience? Something physical? Documentation? Further conversation and food for thought? Follow a social profile?

What do we give people who are waiting to do the event? Ask the audience which personality characteristic they think they are before they go in.

Task 3 – Communication strategy.

Age of the general audience, their occupation

Facebook event, poster and flyers (submission two), free refreshments, an instruction demo (submission two)

Name the project to give a concise information about the exhibition

Destination, timings, sign ups, how long it will take, sharing personal information, how to document after, what they will take away from it (email people their results).



The goal of this workshop is to work with our projects’ material in terms of choreographing a narrative for our submission. The tutor showed us various creative ways of spatially exhibiting ideas and effectively communicating them with your audience. To begin with our exhibition, we need to find out what is our “message” and how we wish to express and exhibit it? And then we can use cheap material to sketch and modify our draft.

In the first part of the workshop I, the tutor presented a selection of creative exhibition spaces and spatial data interpretations focusing on 3D geometries and surfaces, projection mapping and installations. Here are some pictures of examples.


And she showed us a video about designing a dining table to show social interaction, and there are some floating screens showing their social media sites above the table, some players sit around the table, and some players sit in the holes of the table. They want the players to view how people use social media from the perspective of  “Dishes”.


In the second part of the workshop I, the tutor provided us with a range of basic 3D modelling materials such as pens, paper, cardboard, glue (they are cheap and easy to get) and parametric design definitions for working with surfaces and simple geometries.

Workshop Notes – Networks

First submission
Tech List:

.  Processing

.  Unity

.  Sound design equipment

.  Video editing

.  Sound input (microphones)

.  Loudspeakers

.  Keyboards

.  Camera

.  Screen

.  Sound visualisation

.  SD cards

What are we submitting?

A video shows different personalities of the group members by using different visual and sound design.

To do list

Visuals Team:

  1.  Develop visuals for the ‘questions screens’
  2. According to different personalities, develop different visual design.

Audio Team:

  1.  Develop ambient audio for the introduction and background
  2.  Develop soundscapes for each question/answer


  1. Prepare documentation from existing blog material and new material


  1.  Choose a specific personality trait and note down any ideas that relate visually, audible and video based. Also gather some questions that can be used for Submission 1 form the personality tests.
Mapping to submission 2

.  Try to find the different personalities when they are online and offline (social media)

.  Perhaps through a video to express the behavior of online in reality.


.  18/2 –  finish the visual and sound design, and a video

.  01/3 –  framework of questionnaire

.  15/3 –  prepare the equipment

.  20/3 –  test