Second task

Complete by Wednesday 4th February

Devise a human size diorama environment where you will test depth and movement cues (different textures and materials moving inside the diorama space). The task is divided in two, but you shoudl aim to record sonic and visual elements inside the diorama space synchronously.

  • Experiment 1: You will work in a room to test and experiment with the basics of surround and multichannel sound systems. You will generate sounds and record these in order to compose a 3D sonic experience. You will use binaural and/or omnidirectional microphones to explore the differences in sound quality and the sensory effectiveness. You will test how multichannel and/or binaural recordings can be played in a confined environment (diorama) using (mini) speakers arranged to generate sonic spatio-temporal tensions. Read more
  • Experiment 2: You will build a miniature environment inside a room, a sort of human size diorama where to perform/move inside and test the basics of stereoscopic film recording. Find two identical video cameras, same optics (focal lens, aperture, resolution), and set up a rudimentary stereoscopic rig. Then record the same scene (performance / movements) using the all-in-one 3D video camera. The exercise will help you understand two of the most crucial aspects of stereoscopic vision “interocular” (IO) and “convergence.” Read more

* In each excercise you will concentrate on either sound or vision, to get an in-depth understanding of the techniques involved, but the whole group should work together so as to understand the processes involved in the production of 3D sounds and visuals. This experiments should help you define the concepts and techniques you want to explore further after Submission 1.

EDIT after this —————————————————————————————



Above two pictures are taken by 3d camera and used photoshop to achieve this effect.

Look at the image below, first and second picture used two of the same camera which is very close to shoot. Third image also used two cameras but I just use my hand to hold and took those pictures and the last one used one camera and the distance of the left picture and the right picture is about 4cm. I used 3d glasses to look the 3d effects and feel very dizzy.




Binaural Sound Tests

In preparation for mixing the sound for the 2 minute film I created two tests of binaural mixing. The first was a short piece of score, with the movements within the music I panned from left to right creating a surge in the music. I found that having two tracks of the same sound file and panning one whilst leaving the other centred created a full sounding track. In the same way that the eyes can find different elements of 3D confusing having a single track and panning that, leaving the left or right lop sided seemed to result in to violent a mix. Having one centred track whilst also having one panning track shifted the focus from left and right comfortably and resulted in a fuller more natural sound.

The Second track I created was exploring binaural mixing for dialogue and storytelling. I picked a short section from Roald Dahl’s book The BFG. The section has dialogue from the BFG, Sophie and the Narrator. I separated the two characters to the left and right channels and had the narrator centred. I found that if I placed the characters at 100% left or right that was to abrupt and didn’t locate them in the same space. So I tried with portraying how I thought they would be within the audio field, trying to reflect that the BFG, due to his size was towering over Sophie. I placed him around 60% to the left channel and Sophie around 40%. I also realised that if there was nothing on the centre channel with the jumps from left to right it feels a little uncomfortable. So I created a soft musical track to place on the centre.