MEETING 18 (22 March)

22th March, 19:30-22:30pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Refinement

Overview: In this session, everyone shows the latest version of their work, share the progress with each other, and then we discuss about modification and refinement. Everyone design is brilliant, but still somewhere needs to be changed, and the person who did the design may not recognise where might be inappropriate and why or how they should probably change. So we get together and help each other with personal suggestions.


It’s only ten days left to the final presentation, the final version of projection mapping, interaction, and sound are about to be completed. After having a look at everyone’s latest work, we actually felt relief.

But still, there are things that need to be refined. The projection mapping of the main statue, Victoria, seems not as fabulous as it was on the laptop because of the long-distance projecting from the first floor, so we are thinking about move it to the ground floor, as other statue projection mappings did. However, there remains an issue about people who move around might cut off the light of the projector, we probably have to rearrange the position of every projector after that.

The interactive installation also has a “set-mirror” problem, that is the person who is trying to interact with kinect (the scene projected on the wall) tends to see his left side changes while he moves his right arm. So we finally decided to put the projector facing the wall, but the kinect on top of the projector facing the visitors, which solves the problem.


MEETING 17 (19 March)

19th March, 12:30-15:30pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Integration

Overview: In this session, we discussed about how our pieces of work can be linked together in a whole exhibition. Now we have all made our own piece of work for the presentation, including 4 pieces of projection mapping, an interactive installation, and sound. Though our design works are under one theme “Recovery”, the content might not be integrated with each other at some point.


Integration means though we do our job separately, we need to think about the whole scene that the visitor might see. Not only the content itself, but the theme and result of every piece of work. Timing is also essential to link all the things up.

So we made a storyline for our event, we use a story to link all the design works and the background sound, and for the interactive part, we use static sea water as background, as people’s motion has been tracked, waves will be simultaneously generated.

Such interaction might give the visitors a huge impression, by influencing their emotions with their motions, it shows the theme of our project: Environment in (e)motion.

MEETING 12 (5 March)

MEETING 12 (5 March)

5th March, 12:30-15:30pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Topic: submission 1 tutorial and discussion submission 2

key words: feedback of submission 1 / requirements / submission 2

Overview: In this session, we have a discussion with our supervisor and she told me at this stage we should specify what we are aiming to achieve, being clear about the technical approach that we will pursue to achieve this project.

Feedback and Suggestions:

  1. Abstract paragraph are positively surreal, including some of the images. It is better for us to be more clear about our theme ‘recovery’.
  2. Acknowledge how the site and the sculptures in the site have triggered the conceptual approach and how the notion of recovery draws on the fact that most of the sculptures are incomplete, damaged or repaired
  3. Try to find ways to make a connection between the historical events surrounding the sculpture (the Nike of Samothrace sculpture) and contemporary humans living. Reflect on this and use it to your advantage
  4. Establish a connection between the underwater environment where we want to place and animate the Nike and the interactive wall projections.

need think problems:

  • The graphic/visual/aesthetic coherence
  • The movements going to relate to underwater environments
  • How do people need to perform (e.g. similar to swimming) or will you leave that open
  • How are you going to move people between the two opposed projection planes
  •  How is the interactive projection going to help people recover
  • So if water is key to recovery, how will this water flow through the bodies of those people who are present during the presentation of your work
  • What sort of flows affect motions under water
  • How are you going to move people between the two opposed projection planes
  • Producing more of the kaleidoscopic image (fit into the overall aesthetics of the project) and how would the image (kaleidoscopic) stand in relation to a sculpture or the whole site
  •  Having different sound files of water ( mix and project into different parts of the Sculpture Court.


To make things work more efficient, we decided to divide us into smaller groups, each takes a specific responsibility on their own tasks (see the project plan).

  1. Ye tian is responsible for the sound part and try to make more different sound files of water
  2. Ao shen is in charge of the interaction part and find the connection between the two opposed projection planes
  3. Zheng wang, Yuan lu, Bei ye and Ke niu are responsible for the animation part.
  4. Zheng wang is in charge of the equipment booking and have already booked two more small projectors.

equipment projectors

To do list during next week:

  1. Testing  our animation using  Projectors – Toshiba TDP-ST20: 6645 that we have not borrowed before, so we need use it to do some testing
  2. Communicating with the administrator of the sculpture court to arrange the site-layout (we need use two white board to cover the doorways of the arches between Nike
  3. Design our dmsp project poster

Animation part:

  • main part – (using the big projector on the 2nd floor)Victoria
  1. lightning with thunder
  2. the sculpture was covered blood
  3. the light hit part of the wings
  4. seawater inundated
  5. the plants grow up
  6. fish swimming around the wall
  7. the light turn warm
  8. a fish swimming and kissing the swam bleeding sculpture, the wound on the body is gradually healing and her wing becomes full length

Gauls: ( using a small projector)sculpture guals

  1. The base portion: Underwater fizzy (like flare effect)
  2. The heart of the human body begins to flash (red weak beat)
  3. The heart begins bleeding
  4. There is a fish on the base portion swim with a braved light
  5. The small fish swim upstream to the heart of Gauls
  6. The small fish kiss the bleeding heart
  7. The shape of bleeding heart is changing from heart to the shape of Coral and coral systemic spread

woman:( using a small projector)woman organ1

  1. The organs of the body exposed, revealing the internal organs
  2. then be cured
  3. Healing Body
  4. The light emitting

MEETING 11 (2 March)

meeting 11 (2 March)

2nd March, 7:30-10:30pm, ECA Sculpture Court

Members: Zheng Wang (Shana)  & Yuan Lu (Lynn) & Ye Tian (Terry) & Bei Ye (Suzie) & Ao Shen (Dora)

Topic: Projection Mapping Test 4

This is our fourth time testing our project and we borrowed quite a lot equipment which we may use in our presentation day, including the biggest projector in music store, a LED light (which can show different colorful lights), a green panel, a small Sony voicer and a professional tripod.

Ye Tian  made a short testing video to map on the wall of the sculpture court and mediated the shapes and locations of the projection.

After testing for 3 hours, we had successfully mapped the animation onto the scene and this means we can also map other animations onto the scene. So in the next stage, we will try to make the scratch animation and then do the testing on the sculpture court again.
testing 4 (2)

(testing the animation on the wall of the sculpture court)

testing 4 (1)

(mediated the animation during the night-time)

MEETING 10 (15 Feb)

February 15th, 21:00 -23:00 PM at Sculpture Court

Members: Zheng Wang (Shana) & Yuan Lu (Lynn) & Ao Shen (Dora)

Topics: Projection Mapping Test

We borrowed a large Hitachi projector, a mini projector, and two tripods to test and record the projection mapping. Mapping a video onto the environment, including the Victroia statues and the columns next to it, seems much more difficult than we have ever imagined. After testing for 3 hours, we barely mapped the animation onto the scene, but the effect was not as good as we expected. It means that a lot of work need to be done in the following weeks. Fortunately, we have already known how much we can do for now, and what we should do next.

Adjust the mapping

Adjust the mapping


MEETING 8 (11 Feb)

11th Feburary, 18.30-21.00pm, ECA Sculpture Court


Equipment Test   (AT NIGHT)

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Overview: It’s our first time to test the equipment at night. It is very important to do the test in a dark environment because we will be doing the exhibition at night on the final presentation day. During the test of how the projector, Kinect and laptop work together, we’ve seen what the whole effect might be and improved our plan.


We tested the projector borrowed from ECA, which works quite well. After testing the projector upstairs, we found out the effect it produced is better than we thought. We test the different position of the projector and acquired a general knowledge of the different effects it may produce.

Instead of positioning a projector in the ground floor to do projection mapping on the statues, we decided to put two projectors on the first floor. One for the upper side of the front (above the Victoria sculpture) and one for the lower side of the front (contains the Victoria sculpture). So that we can produce a whole scene that covers the entire front side.

Also, we tested the Kinect by connecting it to a Windows laptop and projected the sketch onto walls and statues.We decided to apply the processing program and Kinect onto the wall opposites to the Victoria sculpture. The interaction was good, but still needed to be improved according to our core concept and theme.



Processing & Kinect – Skeleton Tracking


Mapping a sample video on the scene


Test projector


Connect projector

MEETING 7 (05 Feb)

5th February, 10.00-13.00, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Guest: Dr Margaret Stewart (12.00-12.30) The curator of the historic plaster cast collection at Edinburgh College of Art.

Topic: Equipment Testing (processing/ Kinect/ Small Projectors), reporting works and dig the background of ECA Sculpture Court.

Key words: testing / reporting / immerse / historic / combine


Since we have learned some basic knowledge about technology equipments (Kinect/ Projectors/ Arduino/ sound recorder), we have been more focused on the development of related softwares after last meeting.

We got together and met supervisor Racio today to show some of the progress we have made and also invited Dr Margaret Stewart, the curator of Sculpture Court, to explanation the history behind the cast collection, so we can be more comprehend of this area.

The concept of our project “Recovery” has been more enriched by combining the historical background and the current pattern of these casts.

2013-06-19 01.07.38
2013-06-19 01.08.53

MEETING 9 (12 Feb)

February 12nd, 10:00 AM-12:00 AM at Alison House

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Topics: Report process, Discuss division of work

At the beginning of the last week before submission one, we got together and met supervisor Racio, discussing what should we prepare for submission one in details.

  • It is utterly important to make the project easy to be understood by visitors in the submission one. As a result, we decided to make a project blueprint, in order to present what will we do to this space and how and where we will make every part happen.
  • The logistic issues should be considered in details and be made practicable. For the control of corridor lights, we should contact the guide of the building in advance. The plan of how to guide visitors during the event should be contained in submission one.
  • To make the visitors get the feeling of immersion, we can use blue lights to build the atmosphere. Considering there is a shortage on blue lights, we can use white lights and filters instead.

MEETING 6 (02 Feb)

February 2nd, 10:00AM-2:00PM at ECA Campus & Alison House

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Topic: Equipment Testing

As the submission time is coming soon, we decided to test some technology (equipment & software) we may use before we figure out a specific concept for our project. We went to Alison House to test some of the equipment and software, such as projector and Madmapper. We also recorded a short video and captured some pictures in the Sculpture Court. Based on these materials, we started to think about 3D modeling and graphic design. Here I attached some of the materials we recorded.

Recording the Sculpture Court

Recording the Sculpture Court

Adjust the camera

Adjust the camera

Using Madmapper

Mapping and Projecting

Mapping and Projecting


Lecture 4 response

  • What have you discussed with your tutors about submission 1?
  1. content
  2. form
  3. timetable
  4. allocation
  5. approaches
  • Is this documented? If not, make a blog post now reflecting the group’s understanding, e.g.

All documented in this site.

  • General type of thing?
  1. Digital installation
  2. Interactive event
  • List of deliverables for submission? (Different blog posts covering different areas?) To be discussed
  1. Event plan (in details)
  2. Program code (draft)
  3. Sound pieces
  4. Documents: photos, videos, blog posts

MEETING 5 (31 Jan)

Group Tutorial

Guest: Donghao Liu (School of Informatics, the University of Edinburgh)

31th January, 19.00-21.00, Alison House

Members:  Zheng Wang (Shana) & Bei Ye (Suzie)& Yuan Lu (Lynn) & Ao Shen (Dora)  (* Ye Tian (Terry)  and Ke Niu (Hazel) was working on finding 3D scanning equipment and doing sound recording)

Topic: get a general idea of how to achieve the technical level of interactive wall installation and sculpture mapping. Book the equipment we need for practicing and the final exhibition.

Key words: Kinect / processing / Arduino / Projectors / 3D scanning


In this small tutorial, Dong Hao Liu, who has motion capturing experience before, kindly taught us some basic information relating to our project technic. He shortly introduced the Kinect. He told us one of the difference between ordinary camera and Kinect is that ordinary camera captures image in RGB format and Kinect captures image in RGBD(Depth) format. In addition, he told us that we can connect Kinect with Arduino and computer to realize the interactive projection. However, after understanding the Arduino working principles, we decided to try a simple plan first, which is only using Kinect, computer and processing to achieve some simple interactions.

Besides, we also had a look at the mad mapper software and sculpture projection. We together successfully borrowed several projectors and Kinects for learning and practicing.


On the next step, we will try to solve the problem of 3D scanning. Currently we have no access to the required equipment, however, we need to get the model documents of each sculpture to do the projector mapping precisely.

Also, we will try the real projector on Tuesday in the Sculpture Court to see the actual effects.

Screen Shot 2016-02-13 at 12.21.22

Screen Shot 2016-02-13 at 12.20.48 Screen Shot 2016-02-13 at 12.20.01

meeting 5