The Introduction

What is the journey of Recovery?


Recovery is the theme of Environments in emotion, which is a site-specific project set in the sculpture court, Edinburgh College of Art. The project aims to combine environments and motion with media and digital technologies to create an augmented live event.

Why did we do it?

Recovery is the theme of our project, and water is the key element in the live event. Dr. Margaret Stewart introduced most of the cast collection in sculpture court for us, and we were inspired a lot by the discovery and re-modelling process of these casts. It is said most of the casts were buried in water or ground for a long time, so that some parts of their bodies are missing. Among all the casts, the Winged Victory is one of most attractive cast, and it was found in the Aegean Sea in 1863, but the figure’s head has never been found. According to this information, we were thinking about recovering the cast by media and digital technologies, and create an interactive event. In particular, we thought water is a good carrier to convey the theme, for example the water waves and the sound of floating water can easily create a mild and peaceful environment. Therefore, we were going to combine them together with digital technologies.

Who we are?

IMG_9424We are all from Design and Digital Media, but we have different academic backgrounds.

We are all from Design and Digital Media, but we have different academic backgrounds.

Shana worked as a Journalist before, and she made the animation of walls around winged Victory. Lynn used to study media management, and she was in charge of the animation of Venus de’ Medici. Hazel used to study digital media, and she made the animation of Dying Gaul. Suzie studied media management before, and she made the animation of winged Victory. Dora used to study Advertising, and she set up the interactive part in the project by using Processing and Kinect. Terry used to study in Communication, and he was in charge of the sound part of our live show.

When and how did we present the journey of Recovery?

The event took place on the March 28th, in the Sculpture Court. We used five projectors, one Kinect, and some audio equipment borrowed from ECA Bookit.


Our project consisted of an animation section and an interaction section.

The animation section included 4 parts, and they were made for the Winged Victory, the Dying Gaul, the Venus de’ Medici, and the wall around the Winged Victory. The animation was mapped via Madmapper and then projected on the relevant objects. In these animations, we combined the key element “water” with other elements such as organs, clouds and feathers in different ways to tell the story of Recovery.

The interactive section was displayed after the animation, and visitors could engage in the section. By moving their bodies, the water waves were being projected on the wall. Specifically, visitors’ movements were collected by Kinect, calculated in Processing via Java codes and displayed on screen.

With the help of Marcin, the background sound was playing in 3D way via 4 speakers at 4 corners of the displaying space. Particularly, the background music matched with the visuals in every changing frames to enhance the sense of recovery during the duration of the event.

More about the ideas, methodologies and the presenting visual effects of animation and interaction sections are available in our blog.

Winged Victory:

Wall around Winged Victory:

Venus de’ Medici:

Interaction via Kinect:…tion-with-kinect/.

Background sound:


Janson, H.W. (1995) History of Art. 5th edn. Revised and expanded by Anthony F. Janson. London: Thames & Hudson, pp. 157-158. ISBN 0500237018

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