Documentation of Environment in (E)motion


The official documentation of project: Environment in (E)motion



Group supervisor: VON JUNGENFELD Rocio

Group members:  Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

  • process:

We used cameras, video cameras and phones to record every meetings and testings of our group. When I began to make the documentary, I sorted out all the clips and put them into different folds which can help me use them efficiently.  I would like to use this documentary to show our animation, our sound and our interaction part, and each members of our group. Beside, the documentary is divided into five parts: why did we do it? who we are? how did we present?

  •  title sequence/ prologue of our documentary

Presentation Personal Documentary- Environment in Emotion


Time: March 26,10:00-23:00pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Presentation Day Testing 2

Overview: In this session, it was the second time for our group to do our testing. I made a series of short videos to documentary the special day for everyone in our group.

Hope you enjoy watching them.

Preparation Testing Stage 

Animation Part



Interactive Part

Background Sound Part

The seven clips show the processes our group do the settlement and testing before the official presentation day.


Animation for Dying Gaul

Animation for Dying Gaul


I was in charge of animating the Dying Gaul sculpture. The story line of the animation is to present the magic healing power that coming from under the sea.


  • Ideas

The sculpture of dying Gaul itself aim to performance a dying soldier of Galatians which should be very brave and will never give up. Even though his head was bowed and he was painful because endless bleeding and so many wounds, you can tell the unwilling to yield determination from his face. His right arm was missing but the right hand was supporting the ground, left knee bent, looks like he was still trying to struggle to stand up.未命名

“in their love of glory and defiant spirit, had thrown off their garments and taken up their position in front of the whole army naked and wearing nothing but their arms…” (Polybius, Histories II.28)a

In order to recovery this unyielding soldier, I created a bleeding human heart just to exaggerated representation the pain he is bearing. There was a magic fish coming from under the sea, she tours around the dying Gaul and notice his heart was bleeding. Then she kissed the heart which stopped the blood bleeding and after that a coral heart appeared instead of a human heart. The coral heart then star work and transport the blood though his whole body and the missing arm are growing back.


  • Methodologies

I used Maya to bulid the 3D model of the sculpture to make it more realism. It was a real challenge because the human body contained a lot of details and the proportion was so important that it will effect the next step. I also used After Effect to create the seabed and seaweeds scenes.

图片 1



Mapping it should not be a huge deal but it still requires a lot of time to find the perfect projection.

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  • Final results

MEETING 16 (15 March)

15th March, 18:30-21:30pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: projector setting, animation test


In this meeting, we did a test using the current content to determine where to set the projector for the main sculpture. The reason we did this test is because we were not sure that if the content of the main sculpture will show clearly when projecting from the first floor as we planed previously.

The result came out that it is not achievable to set the projector for the main sculpture on the first floor. Because the distance between the projector and the sculpture is too far that the details of the animation cannot show on the main sculpture. Therefore, we need to set the projector for the main sculpture on the ground floor.

After the testing, we changed our plan for projector mapping. We planed to do the projector mapping of the main wall and main sculpture together using one computer, but now, we need to do the two mappings separately.


MEETING 15 (14 March)

14th March, 13:30-14:30pm, Alison House

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Visual Materials; Division of work;Equipment booking


In this meeting, we had a discussion about the content of visual materials in this project (e.g. poster and brochure). In submission one, we have created a demo to show the basic style and artistic conception,which is dreamlike . We got good feedback from our supervisor. Therefore, we decided to maintain the style of this dome image and still use the inspiration of kaleidoscope when creating new designs.


sea illusion

Regarding the division of work, Ye Tian will take responsibility of the brochure making and Bei Ye will take responsibility of the poster design.

We also planed to do a small test in the sculpture court on the next day, because we want have a draft plan of the equipments setting. We have booked all the equipments we need during the meeting, which are projector (HitachiCP-X1250:6644), camera tripod and extension lead.


Time: March 28, 20:30, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Presentation

屏幕快照 2016-04-20 下午9.56.59Today is the presentation day, and we gathered in the Sculpture Court at 2pm. We have checked our equipment and tested them again. Our presentation time is 20:30, and there are many people coming to engage in. We have got many useful feedback from audience and tutors.

After the presentation, we found several aspect we need to improve.

  1.  Although we have one theme (recovery), each of the animation seems to be different from others. If the animation could be in one style, the overall effect would be better.
  2. We could make the presentation better if there is a guide book or sound guide. Some audience do not know when could they engage in the event. We assumed that people would come in front of the Kinect and interacted with the water screen, but there is only a few come and engaged in.
  3. There is some problem happening, but we did not figure out a good solution in advance. We did not know there would so many people come to our event, and the space for us to present seems to be so narrow when so many people came here. Since half of the space has been for other projects, we set our interaction kit on the side wall (between the projector and cast). It is one of the reasons why people did not notice they could come past the projector and engaged in.

Presentation Testing Episode 2

Time: March 27,19:30-22:30pm, ECA Sculpture Court

Members: Ye Tian (Terry) & Zheng Wang (Shana) & Bei Ye (Suzie) & Ke Niu (Hazel) & Yuan Lu (Lynn) & Ao Shen (Dora)

Key Word: Presentation Day Testing 3

Overview:  It is the last night before our presentation. All the equipments are settled down. We also discussed the orders of each animation, and make it matched up with the background sound.


This time, we have finally settled down the position of our projectors and projected objects. As the positions has changed a little, we mapped the animations again in Madmapper. Right after solving these problems, we played the animation, and Rocio gave us suggestions to improving them. We tested the interaction part again, and found that people should face towards to Kinect, otherwise the sensor cannot collect people’s movements accurately.

At then end of this meeting, we played all the animation together. We assigned a timetable for each one to start playing their own animation. As we need to control the computers at his/her position, so we decided to look at the main wall animation, and pressed start playing based on each specific frames (pictures). Here is the orders: main wall, winged Victory, Venus de’ Medici and the Dying Gaul, then start the interaction section.

Main Wall Animation and Documentary Making

Submission Two :   Projection Mapping (Background Part) & Documentary  Making

ZHENG WANG (Shana)   s1513579

  • videos
  • Inspiration Ideas:

The project is named Environment in (e)motion, the environment be provided with us is located in the Sculpture Court in the Edinburgh College of Art.

There are a number of valuable sculpture collection in the Sculpture Court, because of the long history and the inappropriate protection of the sculptures (some were used inappropriately by teaching activities), some sculptures were damaged by more or less.

So we thought this topic ‘recovery’, a journey of recovery.

The word recovery itself is very abstract.

First we need to recovery what?

It is the wound on body need to be cured. It is the wounded heart need to be cured. It is the ordinary people who experienced suffering need to be cured. At the same time, you and me also need to be cured although we haven’t suffer from illness or sadness. But we still need a relief from the busy life and get a total recovery from the daily life. Maybe this is a journey to find who you are or find the truth of myself.

In this project, we want to recovery these Victorian time sculptures.

After listening to the introduction from curator of Sculpture Court, we learned about the stories behind these sculptures. Most of sculptures embrace a lively and vivid story. Although they just stand there without a word, they express their stories through silence. But in this project, we want to use forms of animation and interaction to inspire visitors to listen their stories (sculptures stories).

In the traditional Chinese culture, the highest excellence is like that of water. The excellence of water appears in its benefiting all things, and in its occupying, without striving, the low place which all men dislike. Hence it is near to the Tao. ( )

Water gives birth to the life and the life originates from water. We chose the oceans (water) as our theme to awaken these sleeping lives in our project.

  • Function and Intention:

In this project, I was responsible for the animation part, including designing animation plots, drawing animation sketch and write the storyline of the whole animation.

In the original plan (Submission One), we planned to use only one large projector to project the animation of the main wall an and The Winged Victory of Samothrace. But later, we changed the idea because of technological problems, so our animation was divided into three parts, the first part and also the largest part is the main wall part, the second part is Guals and the third part is Venus de’ Medici part.

Thanks to the clear arrangement of work, our group can finish our personal job effectively.

Overall Storyline of the Animation Part:

  • main part – (using a big projector on the 2nd floor and the other projector on the ground floor)



  1. beginning with the darkness
  2. flying into the cloudy sky
  3. starting raining
  4. showing lightning with thunder
  5. the sky turning dark gradually
  6. sky with the sea
  7. going down to the deep sea
  8. water plant with Victory
  9. the Victory was covered by blood
  10. the lighting hit part of the wings
  11. seawater inundated
  12. the plants grow up
  13. fish swimming around the wall (haven’t achieved the effects)
  14. the overall light turn warm
  15. a fish swimming and kissing the swam bleeding sculpture, the wound on the body is gradually healing and her wing becomes full length (haven’t achieved the effects)


  • Gauls: ( using a medium size projector in the middle of ground floor)
  1. The base portion: Underwater fizzy (like flare effect)
  2. The heart of the human body begins to flash (red weak beat)
  3. The heart begins bleeding
  4. There is a fish on the base portion swim with a braved light
  5. The small fish swim upstream to the heart of Gauls
  6. The small fish kiss the bleeding heart
  7. The shape of bleeding heart is changing from heart to the shape of Coral and coral systemic spread
  • Venus de’ Medici part: (using a small projector)
  1. The organs of the body exposed, revealing the internal organs
  2. then be cured
  3. Healing Body
  4. The light emittingee
    • Methodology of the animation of background wall

    Firstly, I designed a storyline of overall animation and began to make my own part. After discussing with group members, we decided to use After Effects and mad mapper to achieve our animations. To be frankly, each member of group have no background in After Effects before, so everyone need to learn it from zero.

    I looked a series basic After Effects tutorials online and try to make the first part of the animation.  I used  Photoshop to edit original material and then loaded them into After Effects to do animation, finally used Adobe Premier and iMovie to do some editing work.

cloudThe is a screenshot a online video I searched for projection mapping before. And I tried to achieve a similar effects in our presentation show.

cloud I used a lot of effects to make the animation, such as Fractal Noise effect, Particle World Effect, CC Color Offset, Color Correction. edit I divided my animation into 8 parts, including the cloud, the raining, the lighting, the sky and sea, sea, sea2 and plant in the sea. I made the eight parts in AE and them used Premier and imoive to edit.

Here is the first part of the animation: cloud.

  Here is the last part of my animation: plant in the sea. I used AI do design the originally pattern and edited them in Photoshop. To achieve the the feeling of plant growth in the water, I used Distort effects( CC Rripple Pulse, Displacement Map, Liquify, Ripple, Turbulent Displace)to make it.


At the originally design, I haven’t use a lot of  Distort effects to make this part. But after discussing with our supervisor, Rocio advised me to make this part more relevant into our overall theme and suggested me to make plant waving in the water irregularly. So I made some changes to the animation. Although only some minor changes were made to this part, the overall effect of the show becomes more coherent.

Here is the animation of plant in the sea.

And these two pictures showed the presentation day situation.


And this is the live performance.

  • Project Appraisal  

Overall, our performance achieved a good effects and even myself also was influenced by the atmosphere. Animations, sounds and interaction, the three part cooperate with each other nearly perfectly. Some audience shared their feelings with us and set a high value on our performance. However, we all know that there are still a lot of improvements we can do.

 We use two parts to tell our story. But it is a little bit confusing for audience to understand our story. The four part animations are not such coherent and the location of interaction part  is quite unfriendly for visitors to attend (in the east corner of Sculpture Court).  Although we arranged two lying chairs in the middle of Sculpture Court, there are too many people come here ( the numbers of visitors exceeded our expectation) and it is quite crowd to find a place to stand. So it is impossible to sit in chairs.

However, I am still proud of my group members. Because during this project everyone put efforts in it and we all enjoy doing a team work together, we like to share opinions give a help to each other.  It is not just a show.

  •  Documentary

In addition to the making of animation part, I was also responsible for the documentary shooting,editing and producing.

We used cameras, video cameras and phones to record every meetings and testings of our group. When I began to make the documentary, I sorted out all the clips and put them into different folds which can help me use them efficiently.  I would like to use this documentary to show our animation, our sound and our interaction part, and each members of our group. Beside, the documentary is divided into five parts: why did we do it? who we are? how did we present?

  •  title sequence/ prologue of our documentary

uni logo

Thanks for our supervisor Rocio who gave us valuable suggestions and help.



Animation for Venus de’ Medici

I chose Venus de’ Medici as the projected sculpture. And the video below shows the testing result of my animation.


Recovery is the theme of our project and water is the key element we need to make use of, so I was thinking about to combine the cast with water in a digital way to illustrate the process of recovery. As we know, water plays a strong role in our life physically and mentally. I was inspired a lot by the concept of water in terms of life and death. For many religions, pure water is often a important component for birth rituals and death rituals.

From the perspective of physiology, water is the major component for living animals. In some organisms, up to 90% of their body weight comes from water, moreover, up to 60% of the human adult body is water. As our theme is related to recovery and water, I imagined the cast had the same inside organs like human beings. So that I decided to make an animation showing the water flowing inside the body of Venus like the water flowing in a river. And the water will finally recall her body by gradually spreading in the circulatory system.


I used Adobe After Effect and Photoshop to make the animation.

Firstly, I referred to the circulatory system of human body (in the picture below) and the body of Venus de’ Medici, drew several blood vessels in Photoshop and exported in PNG format. I divided the vessels into different part, and put them in different layers in Photoshop as well.


the circulatory system of human body

I imported all of the PNG pictures into After Effect as individual layers. Then I used the WarpoMatic and set the key frames in different value to make the beating of heart and the sway of seaweeds. I also used Line Sweep for the flowing water and spreading blood vessels.

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Using WarpoMatic for beating heart and swaying seaweed

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Using Line Sweep for flowing water and blood vessels

The whole statue is almost in dark at the beginning, and it appeared at the last seconds. The appearance of the statue is kind of final recovery of Venus, and final result in real site is like the pictures below.

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The statue is in dark in animation.

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The statue appears in animation.








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The Result of statue in dark.

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The Result of statue appearing.

To achieve these effects, I used Block Dissolve, together with Light Burst. I set the Transition Percentage at 95% at the beginning, and decreased it to 10% at the end. The use of Light Burst is for lightening the outlines of Venus to make her shadow look better in dark environment.

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The Light Burst setting

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The Block Dissolve setting

In order to make the animation match the sculpture well, I used Madmapper to adjust my animation. Firstly, I set the position of my projector and sculpture (step 1). Then I took a picture of the sculpture at the same angel with the projector (step 2). I used the picture I took as the background (first layer) in Madmapper (step 3), and inserted the animation to second layer. Then I subdivided the animation, and controlled the typical points to make it map the sculpture (step 4).


The Mapping Methods.

The video below shows the first version of the animation for Venus de’ Medici. It is about 30 seconds long. As you seen, the colour saturation is not strong enough, so that the heart beating is not clear enough in the animation. Moreover, the water is growing up too fast, and the same problem in blood vessels’ spreading. Our supervisor, Rocio mentioned these problems, and I revised them. The second video is the final version, and I make it for about 50 seconds long.