Cooperative Game

The rapid growing range of devices that use for viewing webpages has given us a totally new way of viewing a webpage.  In this project, we demonstrate how responsive web design can be an interactive and cooperative game by adopting six individual riddles on each device. One of the advantages is that it only requires a web browser; an app or other installation is not required (e.x. Flash plugin).  Although it seems to be an immature cooperative game at the moment, the concept of how responsive web page can be made into a cooperative game is formed.

In this short essay, I would like to address the importance of playing cooperative game and how playing it can be a benefit for social changes.

 

Finite and infinite Game­s

According to LeFevre (2002), there are two main kind of games, finite or infinite .The purpose of a finite game is played to win; it has a definite starting and finish. A finite game usually resolved within the context of its rules, with a winner of the contest being declared and receiving a victory (Carse, 2011). As shown in Figure 1, the riddle hunt game can be considers as a finite game, it is played for answering 6 riddles correctly with the shortest time spent to solved all the riddles.

 

Figure 1 – Riddle Hunt Game

On the other hand, an infinite game has the idea of keep playing. There isn’t a definite starting and ending in an infinite game. It is sometimes played with the goal of inviting more players into the game. Unlike the rules in a finite game, rules need to be changed when there appears to be an ending for infinite game.

In addition, no matter what kind of game theory is adopted, finite and infinite game, depends on the rules, all have the possibility to be a cooperative game. According to Carse (2011), it is an unchanging principle of all play, finite and infinite, that no matter what kind of games a participant is playing, always can play freely.

 

Cooperative and Initiative Game­

Cooperative games stress participation, challenge and entertaining rather than beating other player. It focuses on enjoyment and communication rather than fight and isolation. The concept of such games is not innovative.  However, Some of the traditional games that people play when they were in their childhood.  There may be competition involved, but the consequence of the competition is not to lose. In its place, it may contain swapping sides so that everybody will be on the winning side.

Initiative games are exciting, cooperative, and challenging games in which the group is confronted with a specific problem to solve. There are several reasons to support initiative games. It offers the opportunity to show and educate management skills to its participants, which enhance the development of trust and problem-solving skills in groups.  Games can be use as a tool to explain a method of thinking about experiences that helps people to learn and practice.

 

Good Reason to play cooperative game

If there is a group of individuals willing to join in social change, breaking down of embarrassments is the first step before they become group mates. Some good essential qualities such as trust and communication are needed to be able to build a team that can solve the problems (Counts, 1963).

Cooperative games also help set the tone of an action.  Social change work is often hard-driven and energy-consuming.  Many groups discover that cooperative games offer kindly method to connect passionate task-oriented aims with ambitious, group-minded teambuilding.  Additionally, entertaining and games help boost social change.

Another benefit of such games is to get its participants to think together, so that individuals in the group have contributions. It is believe that when each group member has inputs they also have ownerships, and usually when more individual has ownership there tend to be more success (Counts, 1963).

It is believe that games can actually emphasize the goal of group’s purpose or even individuals daily work. Through a technique called “framing,” games become relevant and powerful tools to break down barriers, build up focus, and make your group’s process more effective and inclusive of all involved (Rohnke & Project Adventure, 2009).

It is essential to include a sense of purpose, opportunity and passion when creating a cooperative game. Without those pieces as goals, games become pacifiers for the grown, as their potential to stave off the appetite of a group that hungers for power is immense.

 

Conclusion

It can be seen that a responsive web design can be made into a cooperative game, with the benefits from playing such game, the purpose or goal of the game become a very important factor. The goal of the game is usually decided during the start of the activity. Players probably given a deep message, or the game introduced as a metaphor (Rohnke & Project Adventure, 2009). In addition, the group reflection aids participants to see how they met the goal, and to envision the broader social change implications.

 

References

Carse, J. (2011). Finite and Infinite Games: Free Press.

Counts, G.S. (1963). Education and the foundations of human freedom: University of Pittsburgh Press.

LeFevre, D.N. (2002). Best new games: Human Kinetics.

Rohnke, K., & Project Adventure, Inc. (2009). Silver Bullets: A Revised Guide to Initiative Problems, Adventure Games, Stunts, and Trust Activities: 25th Anniversary Edition: Kendall Hunt Publishing Company.