The following is a collection of the various audio-visual references we drew from while creating our material for the performance aspect of the project. We progressed through our own musical trajectories and interests through rehearsal, allowing our personal styles to frame our sonic output while the rehearsal performance space served to sculpt each of our contributions in line with the ensemble. This way we retained our originality and utilised our skill sets while tweaking our sound and visual range to correspond organically within the ensemble.
Initially we began from a contemporary audio-visual perspective, drawing from Amon Tobin’s live audio-visual show ‘ISAM’. This appealed to all members of the group for its visual and audio content. It inspired research for the visual aspect on 3D projection mapping, and we experimented with polystyrene cubes in G11. This approach did not seem plausible for the final performance as it would take more time than we had available to learn the techniques required, generate the material, and build the set for this approach.
Projection 3D-mapping in a contemporary audio-visual performance:
Following on from this we looked at a variety of artists in their deployment of audio-visual concepts.
Interesting visual content and reference for image:
Exploratory audio-visual artist with 3D imagery:
Audio-visual live show from an electronic stalwart:
Guerrilla audio-visual performance:
Alternative and interesting use of materials:
Complex audio-visual transmission system:
Creative sound recycling:
Once we had confirmed the thematic progression of our performance as a ghost party or dreamscape, we began to hone in our influences, drawing from our rehearsals and contributions to the ensemble, both sonically and visually.
Musical reference in line with our ‘ghost’ theme:
Live show based on a screenplay enacted by an ensemble including Steve Goodman (Kode 9):
Continuing with the Ghost theme:
We explored a multitude of resources that could potentially be applied in the performance context: